How EloVault Works
EloVault is parametric insurance for ranked play. There is no adjuster and no judgement call: a fixed set of rules runs against your game's official match data, and if they pass, the Oracle pays. This page is the complete rulebook.
From wallet to payout in six steps
- STEP 1
Connect & sign in
Connect Phantom or Solflare, then sign a free message. The signature proves you control the wallet; it never moves funds.
- STEP 2
Pay the $15 USDC premium
One on-chain transaction into the EloVault vault buys 30 days of coverage. The Oracle verifies that exact transaction before coverage starts.
- STEP 3
Verify your game account
Prove you own the account you play on: Steam login for Dota 2 and CS2, Riot Sign-On or a summoner-icon challenge for League. One account per wallet, one wallet per account.
- STEP 4
Wait 24 hours
Coverage has a short waiting period so nobody can buy a policy after their second loss. Matches played before it ends do not count.
- STEP 5
Play ranked
Queue normally. The dashboard tracks your live streak from the game's official data so you always know where you stand.
- STEP 6
Claim and get paid
When your last 3 full ranked games are carried losses, press File Claim. The Oracle re-fetches your matches, runs every check, and pays $30 USDC.
What counts as a qualifying streak
Your most recent full-length ranked matches, newest first. One win resets the count.
Highest impact score on your team (damage, combat score or ADR), or at least the listed share of your team's total.
You can lose while carrying; you cannot be the reason the game was lost.
| Game | Ranked queues | Carry KDA | KDA floor | Impact share | Min. length |
|---|---|---|---|---|---|
| League of Legends | Riot match-v5 (ranked solo/duo & flex) | 2.0 | 1.0 | 30% | 15 min |
| Valorant | Riot val-match-v1 (competitive) | 1.2 | 0.8 | 28% | 20 min |
| Dota 2 | OpenDota (ranked matchmaking) | 2.0 | 1.0 | 30% | 12 min |
| Counter-Strike 2 | FACEIT Data API (matchmaking) | 1.1 | 0.8 | 28% | 15 min |
Remakes, abandons, early surrenders and matches shorter than the minimum are skipped entirely: they neither count as losses nor break a streak. Non-ranked queues are ignored.
How and when you get paid
The numbers
- Premium
- $15 USDC per 30 days
- Payout per claim
- $30 USDC
- Claims per period
- 2
- Waiting period
- 24 hours after the premium confirms
- Account binding cooldown
- 24 hours after linking a new game account
- Cooldown between claims
- 6 hours
- Network
- Solana mainnet-beta
- Paid to
- Your wallet's USDC token account
What happens when you press File Claim
- 01Your policy is checked: active, past the waiting period, claims remaining.
- 02Your linked account is checked: verified, past its binding cooldown.
- 03The Oracle fetches your ranked matches since coverage began directly from the game API. Nothing you type is trusted.
- 04The rules above run, then the fraud checks below.
- 05Pass: the Oracle signs the USDC payout transaction and it lands in your wallet, typically in under 10 seconds. The transaction hash is shown on your dashboard.
- 06Flagged: the claim is held for manual review and settled within 24 hours.
- 07Fail: you see every reason immediately. Nothing is burned, so you can claim again once your streak qualifies.
How the system stays honest
Every claim is a request to move real money, so every input is verified against a source the claimant cannot forge. These are the checks, and what each one stops.
Nobody can file claims or link accounts for a wallet they do not hold the key to.
Coverage only starts after the Oracle reads your premium transaction from the chain and confirms the vault balance went up. Each transaction activates one policy, once.
Steam and Riot log-ins, or a summoner-icon change only the owner can make. No typing someone else's tag.
A game account can be bound to a single wallet. Rebinding to another wallet locks it out for 7 days.
Matches played before coverage became eligible, or before an account was bound, never count. You cannot insure a streak that has already started.
The Oracle fetches matches itself from Riot, OpenDota and FACEIT. The client sends nothing but the game name.
A match can be paid once, ever. After a payout only newer matches count.
Repeat opponents across your losses deny the claim (win-trading); a single repeat holds it for review.
A recurring party member who was the worst performer in multiple losses denies the claim.
Accounts need ranked history on record; new accounts and full-party streaks are held for review.
Overlapping match timestamps or incomplete data fail the claim.
One claim at a time per wallet, strict per-wallet and per-IP limits, and a daily payout cap after which claims go to review.
Supported games
| Game | Ownership proof | Match data | You need |
|---|---|---|---|
| League of Legends | Riot Sign-On, or a summoner-icon challenge | Riot match-v5 (ranked solo/duo & flex) | Public match history (default). |
| Valorant | Riot Sign-On | Riot val-match-v1 (competitive) | Riot Sign-On must be enabled on this deployment. |
| Dota 2 | Steam login | OpenDota (ranked matchmaking) | Enable “Expose Public Match Data” in the Dota 2 client. |
| Counter-Strike 2 | Steam login → FACEIT account | FACEIT Data API (matchmaking) | A FACEIT account linked to the same Steam account. |
| Overwatch | Not covered: no official per-match API exists, so streaks cannot be verified. | ||
Finding your League of Legends info
Riot ID
Shown in the top-right of the League client next to your icon as Name#TAG (for example Faker#KR1). Enter the part before the # as the game name and the part after as the tag. Also visible at account.riotgames.com.
Region
The server you queue on: NA1 North America, EUW1 EU West, EUN1 EU Nordic & East, KR Korea, BR1 Brazil, LA1/LA2 Latin America, OC1 Oceania, TR1 Turkey, RU Russia, JP1 Japan, and PH2, SG2, TH2, TW2, VN2 for South-East Asia.
Icon challenge
The dashboard shows you a picture of a default summoner icon. In the client: click your icon → Profile → click the icon → Summoner Icons → select that icon → Confirm. Wait a minute, press Verify, then change it back if you like.
Frequently asked
What exactly triggers a payout?
Your 3 most recent full-length ranked matches are all losses, your KDA stayed above the floor in every one of them, and you were the top performer on your team (or had the top share of team impact) in at least 2 of them.
Do remakes, dodges or early surrenders count?
No. They are not wins or losses, so they are skipped without breaking your streak. Only full-length ranked matches count.
How fast is the payout?
Usually seconds: the Oracle signs a Solana transaction as soon as the claim passes. If a claim is flagged for review it is settled by an operator within 24 hours.
Where does the money arrive?
In your wallet's USDC token account on Solana mainnet-beta. If you have never held USDC, the Oracle creates the account for you and pays the rent.
Can I claim the same losses twice?
No. Every paid match is burned forever, and your streak resets to zero after each payout. Only matches played after your last payout count toward the next one.
Why only 2 claims per period?
The pool pays $30 per claim on a $15 premium. The cap keeps the pool solvent so everyone who qualifies actually gets paid.
Can I link a friend's account?
No. Ownership is proven through Steam or Riot login, or by changing a summoner icon only the owner can change. Each game account can be linked to one wallet at a time, and moving it to another wallet locks it out for a week.
What if my claim is denied?
You see every reason on the dashboard immediately: the exact rule that failed and the matches involved. Nothing is decided by a human unless the fraud checks flag the claim for review.
What about Overwatch?
Overwatch has no official per-match API, so there is no trustworthy way to verify a streak. It is not covered until Blizzard exposes verifiable match data.